Sound Principles
Creative Game Audio Production and Direction
di Rob Bridgett
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Informazioni sul libro
Based around the series of talks given at The School of Sound, Sound Principles brings together, and expands upon, three main themes; sound in a software development environment, ludic sound that delivers gameplay information to a player, and the early involvement of sound in defining pillars and principles for audio direction in video game projects. The book also includes extended discussion and conversations on the topics and themes raised in each of the three talks. With a foreword by Larry Sider.
“The importance of collaboration is often touted as the key to creative success, but it’s rare to find such vivid insight into what this actually means and practical strategies for achieving it. In Sound Principles, Rob Bridgett has distilled decades of experience as a leading game audio director into their purest form, brilliantly brought to life through conversation with other audio professionals.” - Kenny Young - Sound Designer, Composer, Audio Director
“This is an excellent overview of the processes involved in creating sound for games, particularly as it goes beyond the technical to focus on the creative ‘messier' part of the artistic process. Bridgett writes simply about complex topics, always a mark of quality in any kind of writing, using examples and a dialectic style that makes the book both instructive and enjoyable to read. I certainly learned a lot reading it!” - Gianluca Sergi - Professor of Film Industries, University of Nottingham, author of The Dolby Era
“The importance of collaboration is often touted as the key to creative success, but it’s rare to find such vivid insight into what this actually means and practical strategies for achieving it. In Sound Principles, Rob Bridgett has distilled decades of experience as a leading game audio director into their purest form, brilliantly brought to life through conversation with other audio professionals.” - Kenny Young - Sound Designer, Composer, Audio Director
“This is an excellent overview of the processes involved in creating sound for games, particularly as it goes beyond the technical to focus on the creative ‘messier' part of the artistic process. Bridgett writes simply about complex topics, always a mark of quality in any kind of writing, using examples and a dialectic style that makes the book both instructive and enjoyable to read. I certainly learned a lot reading it!” - Gianluca Sergi - Professor of Film Industries, University of Nottingham, author of The Dolby Era
Funzionalità e dettagli
- Categoria principale: Istruzione
- Categorie aggiuntive Computer e Internet
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Formato del progetto: 15×23 cm
N° di pagine: 210 -
Isbn
- Copertina morbida: 9798331200572
- Data di pubblicazione: giu 13, 2024
- Lingua English
- Parole chiave video games, audio, sound, sound design, gameaudio
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Informazioni sull'autore
Rob Bridgett
Canada
Rob Bridgett is a British-Canadian Audio Director, Mixer & Sound Recordist based in K'taqmkuk (Newfoundland). In 1993 Rob attended Derby University to study cinema and media, and was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Having worked as an audio director in the games industry since 2001, Bridgett has become an advocate for sound in interactive media and is the author of six books, the most recent of which ‘Working with Sound’ (2023) and 'Leading with Sound' (2021) are published by Routledge/Focal Press.